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How to create a gmod map
How to create a gmod map








how to create a gmod map

Remove the object on which you want to apply reflections and stand on his place.Īnd then open console and run this command: Try to replicate the lighting of your art via lamps or advanced light entities. (i.e, Blue sky in art? Choose blue skydome.)Ĭreate a backup save of your scene again. Then we need to use skydome, as usual, choose a skydome that matches the color of the sky in your artwork. We first and foremost, need to create a backup save of our scene, this is very important. (Very impressive artwork, yeah, I know)įor example, I want the phongs from this Darktrooper to create reflections.

how to create a gmod map

Path: steamapps\common\GarrysMod\garrysmod\addons Below is an example of your common addons folder path. You will then need to delete the workshop versions of those models and move your decompiled models into your addons folder. Okay, you've finally decompiled all your models. You might be using more models compared to this example, however, for the sake of simplicity and to explain it easier, we'll be using thse models for now.Īlright, now that we know what models to use - we need to decompile them, if they are formatted as a. Then we need to understand what kind of models we will use in our scenebuild

how to create a gmod map

It's called cubemaps, yeah, cubemaps, like this: Sup, this guide will help you make your first "real time reflection" in Garry's Mod.










How to create a gmod map